See why Maestris books have beenĪdopted as teaching texts around the world and are on the bookshelves Provides a ton of insight into what the folks over in modeling doġ6 hours a day and as a result, might make you more valuable as a Highly recommended that you at least take a look at this volume it Into other 3D disciplinesmodeling, compositing, lighting, etc.its Who do), teachingyou owe it to yourself buy this book. Into 3D animation at alllearning, practicing (or managing those Completely new: No updated materialįrom the first volume (covering Essential Techniques) or from theįirst edition (published in 1996 and now out of print). Beginners and expert animatorsĬan learn a great deal from this impressive book.Ĭharacter Animation 2, Volume II: Advanced TechniquesĪt last, George Maestris advanced-techniques volume of his groundbreaking A hybrid CD-ROM includes models, textures, andĪnimations for the book's projects. Soft Image, with their support for inverse kinematics and skeletalĭeformations, as well as for users of lower-end packages such as StrataĪnd RayDream Studio. He writes for users of high-end packages such as 3-D Studio MAX and Platform, though he does assume that you're doing mostly 3-D work. Maestri doesn't emphasize any one software package or Out timing issues, and arranging characters onscreen as effectivelyĪs possible. Speech, and body language, squashing and stretching characters, working Such as making a head turn and eyes blink, showing realistic laughter, Hands, poses and locomotion, anthropomorphic and facial animation,ĭigital sets, and film-making. Author George Maestri explains the aspects of creatingĪnimated figures, discussing anatomy, animated bodies, heads, and This is a beautiful, full-color guide to creating 2-D and 3-D animatedĬharacters. You what you need to know before you fire up your software. Their heads in disbelief after seeing the hair, the pores on the skin I still remember people walking out of the theatre at SIGGRAPH shaking He's the guy behind the incredible surface texturing in Bingo, the proof-of-conceptĭigital short made with Alias|Wavefront's Maya when it first released. Rendering and now Texturing & Painting (editions on modeling, compositing,Īnd more are in development). Each edition of the New Riders seriesĪddresses a distinct discipline: Character Animation Lighting & Want to know how to do this stuff right? Check out Signals a new benchmark for mass-audience expectations of realistic We'reīeyond the days of dancing gasoline pumps. Skill sets in art theory yet these people are expected to turn outĮver-higher quality work to keep up with audience expectations. Face it, most 3D students and professionals have limited The book comes off as equal parts museum catalog, art school text, and Somehow that doesn't do the book justice, possibly because author Owenĭemers grounds his discussion in such solid fundamental ground that Of applying texturing maps and paint effects to models and scenes. It's an amazing piece of work, exploring the theory and practice Simply a student of art and design theoryplease take a look at If you are involved in the world of 3D in any wayor even if you're Texturing and Painting by Owen Demers, Christine Urszenyi (Editor), Seen and the user can better understand the current lesson. When most dialog boxesĪnd pulldown menus are used, the tape zooms in so that they can be clearly The advanced users can follow along with ease. Every step is explained in detail to ensure that theīeginning and intermediate users can learn as quickly as possible and SOFTIMAGE|XSI: Mastering Materials is for beginner to intermediate usersĪs well as users of every range that are transitioning from SOFTIMAGE|3D Textures, and models used in the example projects A bonus CD-Rom is included containing all the Section showing the location of each command from SOFTIMAGE|3D to SOFTIMAGE|XSIĪnd 19 sample projects. If there is something that you would like to see covered in the sequel, please send your requests/suggestions to: 2 tape set featuring a materials interface overview, a complete reference This is because, a sequel is being created and I am selling off the rest of the stock. A VERY LIMITED NUMBER OF THESE VIDEOS ARE AVALIABLE
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